A Tale Of Earth And Sea
The Shaman Class
For the first time in Villagers & Heroes’ history, we are bringing a new character class into the game! The Shaman excels at offensive combat and support alike, focusing on either protective Earth magic or rejuvenating Water spells. But do not be fooled, for the Shaman is no mere spellcaster - she also leaps into combat with ferocious strength, relying on all manner of axes, polearms and hatchets to decimate her enemies.
Earth And Water
The Shaman commands the earth beneath her feet for both protection and destruction, and summons torrents of water to damage enemies and heal wounds.
Into The Fray
Jump into battle with mighty axes! The Shaman excel at melee combat, but can also use her axe as an instrument of magic for powerful ranged attacks.
Help Your Allies
Take the role of tank and protect your allies as a powerful Earth Shaman, or heal and bless your allies with the renewing power of a Water Shaman.
The blood of the earth, rich, violent, and majestic, runs through the veins of this mighty Shaman who draws on the colossal forces of nature to wield powers both decimating and beautiful. Stone and soil, sun and wind, are but a few of the elements inherent to the earth shaman who can summon the might of avalanches or tear the ground asunder with devastating quakes. Beware the arsenal of this worthy foe, whose spells can wreak the havoc of a furious earth.
An Earth Shaman can enter a state of Earth Attunement, where defensive stats are increased, threat generation is increased, some Water Power is converted to Earth Power, and all attackers take retailation damage.
While the tranquility of rippling streams and soothing brooks flows through the healing hands of this gentle shaman, so, too, does the colossal power of raging oceans and devastating tempests. Like the waves which softly lap upon a shore or those which rise up and devour whole regions of land, the water shaman is a perfect balance of order and chaos, and draws upon the vast power of that which sustains life for all plants and animals in the world.
A Water Shaman can enter a state of Water Attunement, where all healing over time effects get more powerful, heals can critically strike, some Earth Power is converted to Water Power, and all basic attacks become ranged.
Wind Spells & Talents
Wind, that most powerful of forces within nature, is a dynamic component to the arsenal kits of both Earth and Water Shaman alike, who harness the energy of violent tempests or raging hurricanes in an equally destructive manner. Both types of Shaman understand the vital importance of wind, and its integral relationship to the natural world of which they are so deeply immersed in.
A Wind Shaman can enter a state of Wind Attunement, where movement speed is increased, and Water and Earth Power is converted into Dodge Chance. After attuning to Wind, the next attunement back to Earth or Water cost no mana.
Spells & Talents
The following is but a small selection of the vast array of spells available to the Shaman class!
Smashes an enemy, dealing Earth Damage and removing some of their armor. The armor reduction stacks up to 5 times.
When surviving an attack that drops you below 10% health, gain an absorb shield proportional to your maximum health.
Guard an ally with charges of Water Shield. Taking damage consumes a charge, heals the ally, and damages the attacker.
Blasting now releases a Riptide instead of an energy wave, changing its damage type to Water and scaling with your Water Power.
The Shaman battles with ferocity and primal energy, jumping into the fray of battle with sturdy shields and sharpened axes - Water Shamans can even switch between melee and ranged attacks on the fly!
The Shaman uses powerful axes, polearms and hatchet to decimate her enemies. In addition to melee combat, they can also be channeled into powerful ranged attacks.
For defense, the Shaman joins the ranks of Warriors and Priests and utilize sturdy wooden or metal shields. Shields can always be used regardless of weapon.
Totems are small items of imbued energies which Shaman use to draw power from. Totems come in many forms and, like other class tokens, are unlocked at level 45.
For the complete Shaman backstory, read our novella A Tale Of Two Sisters!
And yet, the mighty Shaman rose again because of two descendants, twin sisters, born after the fall of Mallok when light had been restored to the world. But had it? For though the great realm of Ardent, where righteous warriors and hunters, wizards and priests had joined together to create a land in which peace and order, friendship and kindness were said to pervade, there instead lurked a sinister cruelty at its heart. For fear and distrust of outsiders was rampant. Instead of Mallok’s vile beasts roaming the world, violent mobs of hysterical citizens intent on punishing any they deemed different from themselves militantly patrolled the kingdom at the behest of their king. It was a time of bloody persecution and intolerance, and it was into this cruel world that the twin Shaman sisters were born.
Hunted and reviled, cast into a foul prison to rot and die in along with so many other innocents, theirs is a tale of much hardship and suffering, and of discovery. As strange powers unknown to them begin to emerge within each of the sisters, powers as great as those of their oppressors, the twins embark upon a journey of exploration in which the full glorious weight of their Shaman birthright is revealed to them. But what place are there for Shaman in a twisted world which condemns them? Destroy the oppressors or seek other paths? A new line of Shaman will flourish and rise again. Find out how, and at what cost, in A Tale of Two Sisters.
A Tale Of Many Faces
New Character Looks
A Tale of Earth and Sea brings a huge amount of new character customization options! In addition to a wide array of new skin colors, glowing eye colors and new face appearances, character models have recieved an overhaul and also feature new clothing. Overall, there are now over 12 million appearance combinations right in character create!
With eight new fantasy-themed skin colors, there are now 13 colors in total to choose from, alongside the already existing 50 hair colors. All skin colors can be picked during character creation or by using
a Makeover Kit.
Use the buttons below to check out all skin colors!
Click to preview!
Click to preview!
Faces & Eyes
Along with the new skin colors, we are also doing a full revamp of character faces and eye appearances. Choose between a wide range of all-new faces, and give your characters glowing or otherwise mystical-looking eyes!
By The Numbers
In total, you can now choose between 36 faces, 7 ordinary eye colors, and 16 glowing eye colors!
The character models themselves have also recieved an update - with a more stylized, fantasy-inspired look, new clothing and skin textures, and general improvements overall.
Our goal was to make the models more in tune with the character role, with an athletic body and graceful proportions reflecting the lifestyle of a hero - while still keeping the aesthetic true to the V&H art style.
Use the buttons below to compare the old and new version!
See the Difference
Click to preview!
To see how all these new appearance options come together, check out all these examples of characters you will be able to make!
A Tale Of New Beginnings
New Game Introduction
New characters will get to experience an all-new introductory zone, a full revamp of Summer's Hollow, and improvements to Dagmar Strand. Click the button below for a preview of what you will experience!
New Class EmblemsWe have also added all-new emblem art for all classes and subclasses, visible during character creation!
A Tale Of High Style
The Wardrobe & New Cosmetics
There has been a compete overhaul to how cosmetic items and equipment appearances work in Villagers & Heroes! Your appearance is now completely separated from your gear, gnogmenting no longer changes item appearances, and you can change your looks at any time on the fly using the new Wardrobe feature. See it all in detail below!
The Wardrobe is a new window you can open from the main menu, where you can now customize your appearance independent of your equipped items. You can create and edit up to 4 custom styles which override your appearance, or choose the "Current Gear" style which uses the default appearance of your equipped items.
In practice, this means that you can quickly switch between custom appearances on the fly! No longer do you need to gnogment back and forth, but can make custom appearances for different situations - armor for combat, village clothing for gardening, festive clothes for parties, and so on - which can instantly be switched between at any time.
When editing a style, you see a list of all unlocked appearances, and can individually override, hide, or keep default looks for any slot - in other words, you can for instance make a custom style that changes your clothes, but keeps the weapon appearance to whatever you have equipped - or have a style which hides all your gear while still giving you the stats of the items!
When choosing between a large amount of appearances, you can also bring up a big grid making it easy to get an overview of all your choices at once - no more scrolling through a tiny list!
New Appearance system
Because of the new Wardrobe feature, several other things have changed about how appearance works in Villagers & Heroes:
Gnogmenting No Longer Changes Appearance
There is no longer an option to change the appearance of an item when Gnogmenting - this is now irrelevant since you change your appearance in the Wardrobe window instead. For this reason, there is also no longer such a thing as a "Gnogpack". Instead, we now sell Wardrobe Packs in the Item Shop.
Appearances Are Automatically Unlocked
Each character now has their own collection of unlocked appearances, and any time you buy a Wardrobe Pack or equip a dropped or crafted item, its appearance is automatically and instantly added to this collection. In the Wardrobe window you can then browse all appearances you have ever unlocked or come accross, and instantly switch between them.
Item Shop Appearances are now classless
Who's to say only Wizards can equip robes, and Hunters can't wear pants? All appearances bought in the Item Shop can now be equipped by any class! This does not include weapons, or any crafted or dropped loot.
New Wardrobe Weapon Packs
Alongside the new Wardrobe feature, we are adding a ton of both brand new and returning Wardrobe Packs (previously known as gnogpacks) into the Item Shop! Both clothing, armor and weapons will be available - take a look below to see a preview of the new weapon appearance packs!
A Tale Of Great Challenges
Level Cap Raise, New High-Level Content & And New Dungeon
For our high level players, A Tale of Earth and Sea also has something big in stores, brand new content and a level cap raise! Fight your way to level 95 with the addition of nine new wondrous zones to explore and conquer! Seek out dangerous new bounties, level up gathering skills, learn and craft brand new recipes, and traverse through the mysterious Blighted Isles.
The Blood BlightA disease of blood and chaos
The Ash BlightA curse of ruin and desolation
The Death BlightA miasma of death and decay
The Shade BlightAn affliction of nightmare and shadow
New High-Level Content
The Blighted Isles
There have been whisperings of late that Theobald, the wicked Lich Sea Captain who traverses the deadly Blighted Isles in his ghostly ship, The Scaldrum, has struck a villainous deal with none other than Slarissa, the vile serpent creature who eluded capture and slithered off to Sunkentooth Marsh with an evil magical object some time ago. Just what sort of dark pact have these two fiends struck with one another?
A Shaman, held captive on The Scaldrum, managed to escape the ship of horrors and has opened up a small passageway into The Blighted Isles. The treacherous islands are home to foul creatures, and strange going ons. Adventure and challenges await for those willing to venture forth into these unexplored lands, where Theobald has been engaged in sinister activities. Find out just what in, A Tale of Earth and Sea!
New Feature: Content Scaling
As you travers through the Blighted Isles, you get to choose which path to take and which quests to pursue. A new feature of the high level content is that each zone is level scaled to you, which means no matter which order you do things, it is the right order! This addtionally means that once level cap is reached, all new zones will still have something to offer (however, with the Blighted Isles being as dangerous as they are, players must still be level 90 to start their journey!).
The Red Cloister
The Red Cloister is the brand new dungeon added in this expansion! Battle your way through the loyal fanatics of the Banshee Queen to come head to head with one once thought your ally, Benedicta. Engage in thrilling new mechanics such as invisible enemies, random boss placements, buff monsters, and of course brand new boss fights including Maggwood the Elemental and Lady Benedicta herself. Heroic Red Cloister, similarly to the previous dungeon, has a timed dungeon quest, an intro quest, and weekly raid quest. Do you have what it takes?
Unlike Halls of Salvation, the Red Cloister offers different gear rewards, including armor, belts, necklaces, and helms!
New Level 95 Elder Bosses
This expansion also brings the Bounty Hunters back to their newly claimed Zorian Marshlands. That's right! After fighting your way through the Blighted Isles, you will need to promptly return to the marshes, as the
level 95 Elders have arrived and are ready to defend their ill-gotten territory, as well as block the way to Queen Zoria's ever fortified Crux. But heroes should be on guard, for these elders arrive with some big changes!
The Level 95 Elder battles will take place in a dungeon version of the Zorian Marshlands. There are four separate dungeon quests that guide the player to an encounter with one of the four Elder Bosses: Hox, Lannox, Baldok, and Jacinda. Only completing the encounter on Silver or above will reward players with the ever coveted Elder Fragments.
Unlike typical dungeons, there is no level or stat scaling; only you, the champion, in all your glory against these sinister foes. Will you be strong enough to brave the marshes and reclaim these lands?
BaldokThe Beast Of A Thousand Roars
JacindaThe Master Of Guile And Trickery
HoxThe Shivering Screecher
And Much More!
Other News & Improvements
Even more features and improvements are coming to the game! Experience new talents and ultimates for all classes, redesigned gnogmenting and mobile chat, a ton of new mounts and cosmetic items, and more!
New Talents & Ultimates
The Shaman class is the highlight of this expansion, but other classes have not been forgotten! All classes now have 3 more talents and 3 more ultimates - one per specialization.
Combine several items into one, and choose which stats and abilities to keep! With the arrival of the Wardrobe feature, the Gnogmenting UI has also been entirely redesigned on both PC and mobile. Now featuring a more streamlined and easier to use process, it makes combining multiple items quick and easy. In addition, you can now name gnogmented items!
New Mobile Chat
Chatting on mobile has recieved a complete overhaul, with a more usable layout, easier interaction with other players and a redesigned whisper feature that makes sending private messages much more convenient.
New Darrig Chest Mounts & Cosmetics
Darrig Chests and surrounding gameplay have been entirely overhauled with exciting new features.
First and foremost, Darrig Chests and Doubloon Vendors have both had large quantities of brand new and exclusive items added, including 10 new outfits, 10 new polymorph toys, 34 new pets, and over 20 new mounts! You might be thinking, "That is a lot, how will I know what to look for?", which is exactly why we have added a brand new zone, the Cirque Du Darrig, where players can easily preview all of the items that players can collect. This zone also has several new doubloon vendors where all of the new items have been added in an organized clean way, including seven powerful new darrig potions, and the ability to purchase Darrig Keys for gold!
Additionally, all of the Darrig Relic Shards have been 'flushed', meaning the old is gone and replaced with ten brand new ones! And unlike before, Relic Shards can now turn into more than just outfits, they can turn into pets, toys, and even mounts! (Note: Old Relic Shards can still be sold for Red Doubloons after Earth and Sea goes live).
And finally, Darrig Chests have been reworked to be more fair than ever, giving a guaranteed minimum crown value of ten crowns, as well as a higher average and maximum value than before, with no change in price or drop chance! Additionally all odds and chances are clearly presented the chest themselves to allow players to properly evaluate their odds of winning. With Earth and Sea going live, it will be the best time ever for Chests of the Red Darrig!
See below for a few previews of the new items – and be ready as we will be showcasing even more in the coming weeks!
Midsummer Event Zone
Alongside the new expansion, the annual Midsummer event zone will also make an appearance! The cascading green hills of the Twilight Vale, where mischievous fairies glide through the twinkling skies ready to assail all adventurers, and who lurk in the ever ominous Ladder of doom, will descend upon the Seven Realms once more.
With Earth and Sea, there will also be some really neat stuff to grab from the shop, including six new pets, two new Dragon Mounts, three new War Wolf mounts, and a new Spectral Horse. Additionally, there has been a restructuring of the cosmetic portion of the shop, now offering 64 unique outfit ensembles (full outfits), as well has new hat packs, torso packs, and chroma-packs (packs that contain colored outfits, hats, boots, and gloves). This is all in addition the previously listed 48 new weapon and shield appearances!
A Tale Of Earth And Sea will be released soon - more updates will come!